﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PoisonApple : MonoBehaviour
{
    public GameObject owner;



    private void OnTriggerEnter2D(Collider2D collision)
    {

        Debug.Log("In");
        if (collision.tag == "Player" && collision.gameObject != owner)
        {
            Debug.Log("In");
            collision.gameObject.GetComponent<PlayerStatus>().stamina.Set(0f);
            Destroy(gameObject);
        }
    }
    
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        
    }
}
